solravehmods: (Default)
Sol Raveh Mods ([personal profile] solravehmods) wrote2015-07-05 10:39 pm
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Setting Information




SETTING INFORMATION



Hover over a number for the name of an area. Click on a number for more information about an area. The inset boxes show areas above or below an area on the main map, which is indicated by the corresponding symbol. Methods to access those areas vary. Blue marks on walls indicate that the adjoining areas are connected.

The Castle



Fast Travel


Locations on the map marked with the above symbol are connected to the castle's fast travel system. Characters can teleport between Stone Couches by sitting on one and thinking of another.

Stone Couches are located in the following areas:
Area 6: Bridge
Area 9: Trolley 1
Area 12: Trolley 2
Area 14: Bridge Control
Area 17: Main Gate
Area 18: Eastern Arena
Area 19: Waterfall
Area 23: Eastern Reflector
Area 24: Graveyard
Area 31: Walkway
Area 35: Stone Pillar


Area Descriptions

1: Sarcophagus Room
This is a massive open room with an inexplicably high ceiling. On either side of the room three long ledges circling almost all the way around once held a massive collection of large, heavy stone sarcophagi, all of them with deep almost tribal-looking etchings. Currently they hold the smashed remains of said sarcophagi.

At the southern end of the room there seems to be a purposeful split in the stone, however there appears to be no clear way in the room to make any of the levels move. Beyond that there is a door set into the wall, leading to the Training Room. The stairs that go up and over in this area to the upper southern wall lead to a lever that will open the door if it is ever closed.

On the northern end of the massive room there are further stairs leading up in tiers to what seems to be some sort of platform. Again, like the other things here, at this time there doesn't seem to be any way or means to get any further past this point.

However there are a very large set of double doors set in to the first level of these stairs, plus an elevator on either side on the second level of the stairs. These lead to the Living Quarters.

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2: Training Room
Formerly the Storehouse, this room now contains a gym with a wide variety of workout equipment, a sparring area, a temperature-controlled, unchlorinated swimming pool, and a closet containing swimwear, everything from full body suits to bikinis. A steep staircase leads up to the Spiral Staircase where Yorda was once being held.

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3: Spiral Staircase
The Spiral Staircase (called the “Tower of Winds” in the novel) is a massive room, though in the height sense rather than space. Upon entering players will see that there is only an open area with a ladder to on either side, a large round dais in the center, and and a large set of idol doors, currently opened to yet another darkened area. Though the dais used to stand alone, a large black metal cage adorned with thorny spikes lays on it now, the door broken open from the impact of the drop.

One ladder leads up to the area where the spiral "staircase" (truly more of a flat spiral path than a staircase properly) itself actually begins. The other leads over the idol doors, yet really doesn't advance any further than that. There is one part about halfway up the path where the landing has broken away, resulting in the need to climb a chain to get up further and continue on to where the cage used to be.

Going further up, open windows along the highest part of the tower become visible, and a locked door that has no discernible way to open it can be seen as well. The lever near the door doesn’t actually open it, and anyone who tries to move it will find that it has already been used anyway. It was used to lower the cage that is found broken on the dais now. The stairs are also broken after here and require a player character to make use of the windows to go out onto a balcony.

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4: Balcony
This balcony overlooks the ocean and much of the castle. Though the outside is bright, sunlit, with the scent of the ocean on the breeze there is still a distinct sense of both isolation and imprisonment in this open area. There is no possible way to use this balcony to get to other areas of the castle, even though some are visible from it, and even those with the ability of flight will find themselves hampered by an inexplicable feeling of utter exhaustion that prevents them from even attempting to escape.
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5: Tower Anteroom
This is a small room with several unnecessarily large steps, connecting the Spiral Staircase and the Bridge.

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6: Bridge
This is a long stone bridge stretching between two cliffs high above the crashing waves that looks rather unsafe but is otherwise stable. It stretches between the two towers and has a good view of the ocean.

A Stone Couch is located at the northern end of the bridge.

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7: Small Tower
Inside the tower, sunlight filters through the high windows, making the tower much brighter than it's taller brother. Here white and gray birds flutter in and out when the weather isn't terrible, pecking at the floor among all the dust.

Three doors make up the entrances and exits - one leads to the Bridge, one leads to Bridge Control, and a set of stairs flush against the right leads to the Small Balcony.

Upon discovery this area contained numerous crates and barrels, all of which have now been moved to the Storehouse.

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8: Small Balcony
This is a small balcony that overlooks the Bridge and provides a mediocre view of the ocean. It connects the Small Tower to Trolley 1.

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9: Trolley 1
This is a wide area with a door blocking the way to a large staircase. The area with the door sits as a raised platform above the open area that the staircase connects to, high but not so high it can't be jumped down to in order to get to the pressure plate on the other side of the stairs.

Across from that another platform sits, almost too high for most to simply jump up to, though a chain hangs from the ceiling allowing for easier access to it. On the platform a pull switch sits, opening the door to the Exterior Stairs. A large crate also sits up here, able to be pushed off for anyone that needs an extra hand up.

A Stone Couch is located along the northeast wall.

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10: Exterior Stairs
This is a pair of long, narrow staircases overlooking a lower grassy area and interrupted by a landing with a small storage alcove, the gate to which has been removed along with its contents.

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11: Rooftop
This is an empty open space with a ladder leading to the roof of a small tower that serves no other purpose beyond providing a good view. Two sets of stairs lead down to the next "level", however one breaks off part way. The other leads to a ladder that allows access to one of the trolley stations and the tracks that wrap around the northern corner of the castle. The trolley itself is still functional and is extremely easy to operate, its controls consisting entirely of a lever that controls whether the trolley moves forward, backward, or not at all.

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12: Trolley 2
This is a small station for the trolley, inaccessible if the trolley is not at the platform. A badly-damaged walkway extends from the platform, with a lower grassy area a considerable distance down.

A Stone Couch is located on the station platform.

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13: Crane Control
This is a small tower holding the controls and machinery for a crane holding a giant crate. It's inaccessible without some rather precarious climbs.

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14: Bridge Control
This is a pillar with a grassy area and the lever that controls the bridge between here and the Small Tower. A door leads from here to the middle level of the Chandelier Hall, and stairs wrap around the outside of the pillar until they reach a landing with a door to the lower level of the Chandelier Hall.

A Stone Couch is located on the northeast edge of the pillar.

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15: Chandelier Hall
This is a large room with a wide, apparently bottomless chasm spanning the width of the room. The room has three levels. The lower lever is cut in half by the chasm and is otherwise mostly empty save for some debris and the remains of the chandelier that gave the room its name. The middle level has a balcony around the perimeter of the room and a fallen walkway that has become a ramp leading from the middle level to the lower level, allowing passage across the chasm. The ladder to the upper level is broken, so the only way up is to climb the windows, but the only things up there are large wooden beams crisscrossing the room. The multiple levels of this room connect to the multiple levels of Bridge Control and the Drawbridge area, so characters can expect to pass through here a lot during the solving of other puzzles.

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16: Drawbridges
This is a large courtyard with multiple levels of walkways and balconies. The top level connects to the middle level of the Chandelier Hall and has the pair of drawbridges that give this area its name. Both drawbridges are currently raised. The middle level connects to the lower level of the Chandelier Hall and has a raised walkway snaking around the area. An opening in the northern corner of the area on the middle level leads to the Graveyard. The lower level contains several graves surrounded by grass, open patio areas, and stairs leading to the Main Gate. Near the northeastern corner of the area are several windows with a dangling rope and a crate, both of which allow access to a Staircase.

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17: Main Gate
This is a large courtyard with a line of braziers on pillars on either side of the path between the door to the Drawbridges area and the enormous main gate itself. There are no controls for the gate here, unfortunately. The grass has been taken up and replaced with a garden containing Apricorn trees and plants used for Tamriellic Alchemy.

A Stone Couch is located near the eastern corner of the area.

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18: Eastern Arena
This is a large open-roofed room with a large circular gate in the wall above the entrance and another in the wall opposite. The gate across from the entrance has a sword lodged in the gap between the doors. The eastern portion of the room contains stone bleachers facing the open area where battles once took place.

A Stone Couch is located in the southern corner of the area.

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19: Waterfall
This is a multilevel space with the waterfall that gives it its name pouring from a pipe in the northern wall. The entrance from the Staircase is on the upper level, and a bridge leads from there to a gated-off door on the other side.

A Stone Couch is located on a landing on the middle level.

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20: Eastern Idol Stairs
This area contains a wide staircase leading up to the circular gate that opens to the Eastern Reflector

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21: Staircase
This room contains a staircase leading up to the Waterfall, a broken ladder that once led to the Attic, windows overlooking the courtyard with the drawbridges, and nothing else. The room can only be accessed via a broken window.

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22: Attic
This is a small, empty room overlooking the Staircase that contains nothing of interest and is highly inconvenient to access.

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23: Eastern Reflector
This is a grassy promontory overlooking the sea. The only feature of note is a device resembling a satellite dish on a pedestal, currently pointing directly at the circular gate in the wall of the adjacent structure. While it appears that the device should be able to rotate, no amount of force will be able to do so.

A Stone Couch is located against the exterior wall of the adjacent structure.

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24: Graveyard
This is a tiered courtyard containing several graves surrounded by grass. Two doors are on the lowest tier: one door in the southwest wall beneath the next tier and one door in the northeast wall beneath a balcony.

A Stone Couch is located in the western corner of the area.

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25: Eastern Water Chute
This is a long slope with fast-moving water flowing down it. Small ledges provide the only means of ascent while the water is flowing.

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26: Eastern Reflector Balcony
This balcony overlooks the Eastern Reflector.

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27: Dark Room
This dimly-lit room has a high ceiling. The doors to the Graveyard and the Windmill are on different elevations, which requires that one swing on a chain to traverse the room.

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28: Graveyard Balcony
This balcony lacks railings and overlooks the Graveyard. It can only be reached from the upper level of the Dark Room.

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29: Windmill
This peaceful area is located on a grassy cliff overlooking the sea. The dominant feature is the windmill located next to a pond. Birds frequent this area. There is a wide gap in the bridge leading from this area to the Walkway.

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30: Windmill Interior
The interior of the windmill is mostly filled with the machinery that converts wind power into mechanical energy. Strangely, there is no equipment within to make use of the energy generated. Instead, The drive shaft disappears into the floor with no way to follow it.

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31: Walkway
The walkway connects the roof of the Windmill, the ground level of the area surrounding the windmill, and the Eastern Courtyard.
A Stone Couch is located at the northern end of this area.

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32: Eastern Courtyard
This is an empty courtyard that connects to the Walkway, Sunbeam Through the Trees, the Waterway, and the Stone Pillar area.

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33: Sunbeam Through the Trees
This area is carpeted in grass and hosts several fruit trees. A Waterway runs beneath it. This area connects to the Eastern Courtyard and the Stone Pillar area.

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34: Waterway
This area passes beneath Sunbeam Through the Trees. It can be accessed through grates in the ceiling or gates at each end.

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35: Stone Pillar
This area consists of multiple levels and sections, connected by an elevator, a moving platform, a chain, and dangerous climbing. This area connects to the Eastern Courtyard, Sunbeam Through the Trees, and an upper level of the Drawbridges.
A Stone Couch is located in this area.

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36: Sluice
This is a grassy courtyard with trees and a waterwheel in a fast-moving canal that is the source of the Waterfall. A building with a large barn door is on the northern wall. An elevated stone walkway runs between a door on the southern wall and a door on the northern wall.

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37: Cages
Seven cages once hung here, suspended over the water below by chains attached to the rock above. Currently, all seven cages are submerged, their chains extended to their maximum length. This area can be accessed from Gears

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38: Gears
This is an enormous cavern containing walkways, water, and a lot of moving machinery. There are connections to the Waterfall and the Cages, as well as multiple openings that let in sunlight.

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39: Eastern Viaduct
This is a long, L-shaped stone walkway connecting the Eastern Arena with an upper level of the Drawbridges. It provides an unobstructed view of the shore.

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40: Western Courtyard
Unexplored.

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41: Gondola
Unexplored.

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42: Warehouse
The warehouse is large and mostly empty. Machinery stands idle in the eastern corner, a piston partially extended from the floor in front of the stilled gears. At the southwest end of the building is a raised section of floor accessible via two staircases, one against each of the side walls. A pair of small balconies are near the ceiling over the upper level. Midway along the room is an intact ladder that leads to another small balcony near the ceiling.

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43: Secret Room
Unexplored.

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44: Water Tower
Unexplored.

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45: Western Viaduct
Unexplored.

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46: Western Arena
Unexplored.

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47: Western Idol Stairs
Unexplored.

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48: Western Reflector
Unexplored.

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49: Western Water Chute
Unexplored.

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50: Western Reflector Balcony
Unexplored.

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