Sol Raveh Mods (
solravehmods) wrote2015-07-05 10:40 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
FAQ
What happens if my character dies? Death is not permanent in Sol Raveh. What happens, instead, is when a character dies they become a temporary servant of the Shadow Queen. Like the Shades that crawl through the castle through their portals of inky black darkness, your character will for a time become one of them and do the bidding of the Queen. This includes chasing people away from still-restricted areas and even going after them for the sake of pulling them in to the portals. Your character's mind will be very much like a controlled zombie, unable to really think or act for themselves. However playing this out is not mandatory. It is entirely up to you if you wish to play out your character's Shade-self or simply have them lingering among the others unnoticed. Time as a shade does have a minimum requirement of at least three days (though can last as long as you see fit), and it is entirely your choice as to whether or not they will remember their time as a creature under the control of the Queen when they reform back to normal. Death and Shade-time can also be used as a hiatus option should you so choose. What happens to dropped characters? You will have a choice: a) For a permanent "I probably won't be coming back" drop, they will return back to their home world. The reasoning will be vague if anyone should question Ozuma about it, his answer being something along the lines of "Sol Raveh decreed it so". Chances are high that the god simply decided that the person was better off/needed in their home world more than they were needed here. This does allow for other people to app the same character later on, though without memories of their original time here. or b) They become a permanent/semi-permanent Shade, complete with their own distinct features setting them apart from the others that will likely be recognizable by other characters. While this allows for the chance of same-mun reapping in the future complete with memories, it also means that if you should decide to not return there were be a constant reminder of your character running about, controlled as an NPC. This is the closest the game will get to a perma-death and must be discussed with the mods beforehand. Can characters bring their pets, familiars, animal companions, Pokémon, or mounts? Yes, with some stipulations. Pokemon will be limited to the usual six-carried per trainer. Legendaries will remain in their home world. Companions that are shown to be more independent (ie Kuro from Blue Exorcist, R2D2 from Star Wars, Mouse from Dresden Files) will unfortunately not be allowed as a tag-along to their partner and will have to be apped separately, preferably by a different mun. Companions with abilities like teleport, fly, breaking through walls, etc will be subject to the same rules as main characters with the same. (See below for more details) What can characters bring with them? Anything they had on their person at the time of being taken. This includes weapons, backpacks, satchels, purses, wallets- basically anything that could be reasonably carried by your character. Other items that might have been missed at time of transport can be requested at a later time, given that you've earned enough favor with Ozuma. If for some reason you haven't had the chance to do so, he may send your character on a small quest before granting the item. Like any other power, items may be limited/nerfed based on the information listed below. How do characters arrive? As access to the Living Quarters and other important, early-accessible areas start in the Sarcophagus Room that is where characters will be arriving. However unlike Ico they will not be placed in any of the sarcophagi. Instead they will spend a short period in a more limbo-like area filled with bright light, briefly speaking to Ozuma about their purpose here before waking fully in the room. For a time they may feel weak and disoriented from their unexpected travel, but they will not feel any other adverse affects. If they were pulled from a point of canon where they were injured/dying they will wake with their injuries in a slightly healed state, however they will likely need further assistance depending on the severity of the injuries. Can characters understand each others' languages? Can they read other languages? It's a very "yes and no" answer. The characters will be able to speak to each other is if there is no language barrier thanks to Ozuma's presence with them, and through the bulletin board system they'll be able to read messages without trouble. This also goes for the "common" language, the language Ico and later the villagers and other populations will speak. However Yorda's language and by extension the Queen's native language will not be translated or understood until later in the game. This is entirely due to the Queen's influence on her daughter, making Yorda rely entirely on gesture and noise to get her point across. My character is super-strong and can smash through walls/My character can teleport/My character can fly! They can just bypass all these puzzles, right? Nope! You have to remember that the Shadow Queen has control over most of the castle at game-start. And she is no pushover. She is powerful, her influence is powerful, and for all intents and purposes she is the castle. Reclaiming areas for light, going through puzzles and eventually finding the way to her chambers is going to have to be a group effort, no if, ands or buts. Attempts to access areas that are not ready for exploration, being foolish and attempting to go off and conquer these things on your own or using powers to cheat her system is going to result in a whole world of hurt and, if you're not careful, death. And if people are reckless enough to try this multiple times even after the first warning, chances are incredibly high you'll even lose reclaimed areas. Do you really want to do that to your companions? Seriously world-breaking powers will be nerfed for the sake of ease of play among your other muns and to keep a semblance of balance within the game. Reality-warping, unrestricted teleporting, omniscience and the like will be completely nerfed and unusable regardless of what area you're in. And on the note of teleportation: attempting to teleport back home will land you in a random location in the castle. It's not really recommended, especially if you don't want to accidentally wind up in the sky and falling to your death. What communities are there and what are they for? ● ![]() ● ![]() ● ![]() announcements. ● ![]() ● ![]() What kinds of characters can I play here? Any! Book, manga, movie, anime, tv, game and other media will all be welcome here. We are also going to allow original characters, CRAU from previous games, alternate universe and original universe, and Fandom OCs. Please keep in mind that all characters will be subject to the rules about powers and abilities. Original characters will require a history that gives good detail and insight in to the characters and their lives on top of a detailed personality section. CRAU will require information about their previous game and how they changed (or didn't change) in their time in the previous location. Fandom OCs will require much of the same things that the Original Characters will need, with the extra stipulations that they must not have a relation of any kind to any canon characters in the series they're coming from. Also, as an extra reminder, the use of overpowered creatures/weapons/powers from canon is not allowed. More stipulations may be added if we run into any issues in the future with this particular character type. Alternative universe characters will need a list of differences between them and the original in both history and personality. Keep in mind "AU" doesn't mean "different character with the same face" so don't go overboard with the changes to who they are lest you, well, lose who they are! Duplicates of characters will not be allowed at this time, with the exception of characters that have duplicates in their own canon (Persona 4 shadow-selves for a specific example). And yes, characters that are villainous, chaotic or even neutral will be allowed along with all the "good" guys. Just keep in mind how this will affect your game play and experience. Characters may even have a chance to be (excuse my Star Wars steal) "brought over to the dark side" by the Queen if that is something you are interested in. My character is really big/really tiny/in a wheelchair/not human/not humanoid! Can I still play them here? Yes, of course, but keep in mind their limitations. Use that in game play and don't just simply gloss over their issues. A disabled character is still disabled even if they're in a magical castle of light and dark and are going to have to react to their environment as such. A non-humanoid may have issues where humans don't (or even the reverse of that, a human having trouble where a non-humanoid might not). Playing characters with differences like these can be frustrating in environments that aren't always the most accommodating, but it often winds up being a spectacular chance for CR! We want everyone to have the chance to come here and have fun. If there is a specific thing that your character has that needs to be addressed, please feel free to ask the mods for discussion about it. What time ratio does this game use? 1:1, with backdating and forward dating allowed. What's required for Activity Checks? There will be no strict activity check, however the mods will be peeking in to logs and tags once in a while to ensure that apped characters are being played fairly regularly. Contact between mun and player will happen if we see that there hasn't been much activity from the mun in some time (usually between a 2-3 month period; everyone gets busy, we understand and don't want to penalize for life happening) but if there is no return contact the character(s) of the mun will be dropped. There will also be a check in every so often just to make sure people are still around. It won't require activity so much as a "Yes, I'm here and I'm staying/I no longer wish to be here and am dropping" response. Lodging (at the castle)? Beneath the Sarcophagus Room, reached by a set of rickety, out of place-seeming yet still working elevators are several floors, currently 7 in total with 6 of them being for housing. The first floor, directly under the Mess Hall, is all private rooms. These rooms can be taken only with a favor or fulfilling a request from Ozuma. Otherwise there are other rooms that can be taken for everyone else. No more than two to a room unless the third occupant is an animal of some sort. These rooms will be shared and your character runs a high chance of rooming with someone they do not know. This information and a list of open rooms can be found over at the Housing page. Overarching game goal? More about this can be found on the Setting page, but the long and short of it is that your character has been called upon to help in an eons-long battle between two gods - Sol Raveh, the God of Light, and the otherwise unnamed God of Darkness and his many minions that are attempting to stretch their influence over the lands. Sol Raveh has begun to lose the fight thanks to the Shadow Queen that rules over the Castle in the Mist, and as such as begun seeking help from forces beyond their land and their world. His chosen speaker, a horned man named Ozuma who was once hailed as a hero in the time before the castle was locked away from the rest of the world, gives the information to new arrivals before they awake in the castle proper. But the battle won't stop once the castle is free of the Queen's influence. The villages and capital beyond also need your help in dealing with the dark forces trying to rip the light from the homes and residents of the land. And then there is the Forbidden Land beyond the valley... | ||||||
no subject
Yes, he would still fall apart. As for the blood, though, he could request supplies from Ozuma or take up targeting people in the castle if he's in to that sort of thing, all with permission from the muns of course. Granted the residents might not take too kindly to their friends being nibbled on...