solravehmods: (Default)
Sol Raveh Mods ([personal profile] solravehmods) wrote2015-11-20 07:23 pm
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November Event: Madness in Darkness, Hope in Light


The assault on the altar room and Ozuma's presence is far from over. Though the attacks have abated since they began, there is still a heaviness in the air, and while Ozuma can speak his power has still dwindled leaving in his orb state and unable to do much else.

Unfortunately that leaves the current inhabitants with a problem - how can they continue forward if Ozuma can't even lend his power to the rest of the castle? Beyond that... the Queen has seen fit to make her presence fully known by appearing in the Altar Room itself, along with her horned boy minions at her side. These shadows, though not often hostile aside from infrequent shoving and knocking down, are there to aid her in taking back all that has already been touched by light.

Starting tomorrow and lasting until Monday (in-game, out of game there will be continued developments until next week, allowing for everyone that is doing holiday things a chance to get in) the Queen will appear in the Altar Room in the center, declaring to all that this is her domain, and that the waif-like child, Yorda, is her daughter and must not leave this place. Unfortunately even if you wanted to leave to preserve your own life and not interfere as she demands, it's not as if there is any way out of the castle or back home currently.

The only thing you can do while the Queen attacks is help Ozuma keep light in this place and prove to the Queen that these current heroes are actually a force to be reckoned with.

Naturally this is easier said than done.

Six unfortunate souls will become specific targets of the Queen. While she is powerful, much of her power beyond shadows and their control lies in illusions currently. Be grateful, because at her current power level she can't turn you all to stone and be done with it...

But what she can do is nearly as dangerous. Those six individuals that she will target will begin to hear, see, think and even taste and touch things that aren't actually there. Their very senses, senses that they should be able to trust will no longer be accurate or even truthful to them. And if any of them have made the mistake of not sleeping in the common rooms like they should be? The effect is only going to be that much worse.

The hallucinations are going to be entirely up to the mun, anything from the voice or presence of a long gone loved one, sounds of the townsfolk that used to inhabit the castle long since dead, or even horrors of their worst fears and everything in between. The visions can be ever changing or remain the same the entire time. It can send your character in to a corner, useless against the fight or even turn them in to a temporary enemy as they see allies as something they're not. How this plays out is entirely up to you, but realize that by these six being targeted there is a very, very high chance they won't be any good in the ensuing fight and can even be a hindrance. The strength of the hallucinations will wax and wane throughout the next two days, fading and eventually being gone by Tuesday following the Queen's eventual retreat.

Keep in mind, though that there are a total four locations currently "in light" that can be lost during the fight and that everyone else who has even a remotely fighting chance needs to protect these areas in one way or another lest they be lost and have to be reclaimed once again.

Ozuma, weakened as he is, will be willing to give what he can of himself in the form of light shields to the areas outside of the Altar Room. He will give three - one for the Tower of Winds, one for the Storage Room and one for the bridge to those who wish to claim and be in charge of them. Unfortunately they're not that strong so it will take actual teamwork to keep the places light so long as the Queen is sending her force.

Plan and plot accordingly, Ravehnites! The fight will soon be upon you!
dragonsorcsandwolves: (neutral)

[personal profile] dragonsorcsandwolves 2015-11-21 12:30 pm (UTC)(link)
Rob's available to help wherever, though despite his appearance he's not an exceptional fighter. He does have three creatures to help him, one for melee fighting, once for long-range fighting, and one for scouting, though none of them are particularly strong yet. He also has some basic healing magic and a non-replenishable stock of potions and poisons that could be used to restrain the victims if needed.

Any preferences as to where he should go?
arrowroot: (➷ Wʜɪʀʟɪɴɢ Dᴇғᴇɴsᴇ)

[personal profile] arrowroot 2015-11-22 01:18 am (UTC)(link)
Tower is the second biggest area (not including outside areas like the bridge) so I would imagine they would need a decent amount of help?
notsoitsybitsyspider: http://zennore.deviantart.com/art/Commission-Arachne-icon-set-495554342 (Default)

Re: Plotting > Fighters

[personal profile] notsoitsybitsyspider 2015-11-21 02:05 pm (UTC)(link)
Arachne will fight wherever is needed. She'll probably set up web traps and such to try and slow any foes down.
papiliocaeruleo: (Returning nightmares only shadows)

[personal profile] papiliocaeruleo 2015-11-21 11:33 pm (UTC)(link)
Chloe's only weapon was a pistol she brought from home, which has barely any ammo left. Not that it works well against shadows. She's likely going to take Saul and Ico's method of "hit them with a stick" unless some one has another weapon she can borrow. She's not exactly skilled with anything but that hasn't stopped her in the past. She's just not content to sit on her ass for this one, even though these things terrify her.
futurepaladin: (Default)

[personal profile] futurepaladin 2015-11-22 12:40 am (UTC)(link)
Shiro here can help with the fighting, though his effectiveness will drop as he starts to run out of bullets.

Luca will not be so helpful for the actual fighting, but he can be a strong backup. He has some weak magical abilities, but his primary power is that he isn't affected by most magic (the exception being from really really REALLY forceful magic users, magic is based entirely on willpower in his world), so he can possibly be used to help protect people from being affected by magical things.
former_endboss: (Rrha ki ra chs hymme)

Re: Plotting > Fighters

[personal profile] former_endboss 2015-11-22 03:44 am (UTC)(link)
Mir may go on the offensive and try to hold off a lot of shadows without any help from stupid light orbs-or even counter-attack with AR TONELICO. That would probably blow holes int he castle and complicate things by creating new 'hallways' defined by the giant beams of energy punching holes in the castle's structure.
Edited 2015-11-22 03:47 (UTC)
arrowroot: (➷ Wʜɪʀʟɪɴɢ Dᴇғᴇɴsᴇ)

[personal profile] arrowroot 2015-11-22 04:27 am (UTC)(link)
Actually the castle walls would some how hold! Because. Mod mechanics and we really can't have people skipping down new blast-made hallways to places they're not supposed to be yet. Plus this place isn't exactly as structurally sound as it looks anymore so we might not want to have it coming down around everyone's ears.

But that's not to say she can't use the attack at all. It'll still work. There will just be some odd scorch marks on the walls and not much else.
former_endboss: (na fowrlle heighte)

[personal profile] former_endboss 2015-11-22 04:48 am (UTC)(link)
We're just gonna have to work harder on that Dungeon Bypass then. :| Because if there's one thing I know about Mir it's that she has no patience for these puzzles or waiting for her allies to reach minimum safe distance.
arrowroot: (Default)

[personal profile] arrowroot 2015-11-22 06:59 am (UTC)(link)
Shhh... all in good time, Mir.
seaduke: (to stay clear of the krene)

[personal profile] seaduke 2015-11-22 07:16 am (UTC)(link)
Duke... will be mildly helpful, if anyone wants to convince the grumpy krityan to come along. He comes with a fancy sword, and aoe magic, as well as very slight and easily overwhelmed resistance to magic (ATM)

He will be avoiding going into his real form and being an entelexeia around anyone though.